You are watching: What does the analog button do on a ps2 controller
The conventional PS2 controller has actually 15 buttons; all of them, other than for Analog, Start and Select room analog. Lock include:
four buttons arranged together a directional pad top top the top leftAnalog, Start and also Select buttons in the optimal middlefour action buttons on the height righttwo action buttons top top the front lefttwo action buttons top top the prior rightone analog joystick ~ above the peak leftone analog joystick on the top right
Although each switch can it is in configured to do a certain and distinctive action, lock all occupational on the exact same principle. Each switch has a tiny curved disk attached to its bottom. This disc is really conductive. As soon as the switch is depressed, the disk is pushed against a slim conductive strip an installed on the controller"s circuit board. If the switch is pressed lightly, the bottom component of the curved disk is all the touches the strip, increasing the level the conductivity slightly. Together the button is pressed harder, an ext of the disk comes into call with the strip, gradually increasing the level the conductivity. This varying degree of conductivity provides the buttons pressure-sensitive!
PS2 controllers likewise have 2 analog joysticks. This joysticks work-related in a completely different method from the buttons explained above. 2 potentiometers, variable resistors, are positioned at best angles to every other below the joystick. Present flows constantly through each one, but the lot of existing is established by the quantity of resistance. Resistance is increased or decreased based upon the position of the joystick. By monitoring the output of every potentiometer, the PS2 can determine the precise angle at which the joystick is gift held, and trigger the ideal response. In games that assistance them, analog functions such as these enable for amazing regulate over gameplay.
Another feature of the dual Shock 2 controller, in reality the factor for that is name, is force feedback. This function provides a tactile stimulation to certain actions in a game. For example, in a gyeongju game, you could feel a jarring vibration together your auto slams right into the wall.
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Force feedback is actually achieved through the use of a an extremely common device, a basic electric motor. In the double Shock 2 controller, two electric motors are used, one housed in every handgrip. The pillar of each motor stop an unbalanced weight. When power is offered to the motor, that spins the weight. Because the load is unbalanced, the motor tries to wobble. But because the motor is securely mounted inside the controller, the wobble translates right into a shuddering vibration that the controller itself.