So ns trying to make an video game where world shoot every other, and the starting gun will obviously it is in an Revolver. Ns heard MM2’s revolver is based on this this gun but retextured, so i’m wondering how might I obtain the texture of this gun? and if so exactly how do I check out it?

Thanks a bunch.

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Assuming that a mesh, discover a directory tool the it, and also copy and also paste structure ID.

Edit: If you offer me 5 minute I deserve to probably acquire it because that you heh.

You deserve to either load the revolver right into studio and get the manage Mesh’s TextureId.

Or if you own the extension, if you walk the tool’s page, you have the right to look with what is in the total in a website “Explorer”, you can click on the Mesh in the Handle, click the chain near TextureID, and it’ll link you the structure the gun uses

For simplicity, this is the texture because that you



Use TX_GPColt45V2 and also thousands of various other assets to build an immersive game or experience. Select from a wide selection of models, decals, meshes, plugins, or audio that help bring your creativity into reality.

You simply retexture this, upload it as a decal, import the original gun’s mesh into studio, and set the TextureId to the decal you’ve uploaded

flkfv (flkfv) April 30, 2021, 4:08pm #4

You can use a extension such as to carry out this.

Or you can import the tool with InsertService:LoadAsset(toolId).Parent = workspace in the command bar (also change “toolId” through the gear id), climate copy the TextureId within the Mesh, placed this come your search bar: and also replace “idthing” through the structure id you copied.

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(this took me too lengthy to write.)

PIGARMOUR (PIGARMOUR) April 30, 2021, 4:24pm #5

TYSM! currently say ns retextured this, exactly how do ns import it to the gun? Also, thanks to everybody that replied!

EmbatTheHybrid (Embat) April 30, 2021, 4:29pm #6

I had mentioned that in my edit, basically, when you finish retexturing, upload it come as a decal. Afterwards, income the gun right into studio, via the command
flkfv mentioned,

game:GetService("InsertService"):LoadAsset(toolId).Parent = workspaceWhere toolId is the i would of the thing you’re inserting. You just run that in her command bar

Which should location a model into your workspace, if you desire to acquire the tool straight in her workspace without ungrouping

game:GetService("InsertService"):LoadAsset(toolId):GetChildren()<1>.Parent = workspaceThis will certainly error if naught is in the model because of an not correct id or the thing you’re do the efforts to load doesn’t belong come you or or is offsale, not sure if the still returns a design though.

Afterwards, enter the tool in the explorer, walk to the handle part, click on the mesh within of the handle, enter its properties, and replace the identifier in the TextureId residential or commercial property with the identifier of her decal that you had uploaded the the retexture

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